Crystal Hunters @ edutainment games - CONCEPT/ANIMATION/VFX/INTERFACE DESIGN
Crystal Hunters is a discontinued game. I was working on this project with a team of 2-4, but I was mostly working with just the developer. This game was intended to be an entertaining math game. Children would be motivated to solve math problems to unlock content in the game. I was responsible for all art related items, such as backgrounds, designs, animations, logo and ui, worlddesign but also game concepts, animated mockups and the overal planning.
Savage Indie game @ ARtcle studio - promotional art
Savage: Road to Darkness is an indie game that requested promotional art. The game is a 2d platform adventure and the main character is Oni Wani (Demonic Crocodile). The setting has japanese influence. This game is yet to be released.
Angry Birds 2 @ rovio Entertainment - concept/animation/vFX/interface design
Responsible for UI/UX redesigns, new hat sets and implementation of the art to Unity. With a team of 3 artists, 2-3 developers and a designer; we made the feature Jetpack Run for hatchlings, a limited time mini game. It needed a complete UX/UI design and flow, a leaderboard, new rewards, animated score screen, ingame feedback effects. Rovio studios works with scrum, jira and userstories. Animations done in Animator/Animation in Unity: mockups in After Effects.
Angry Birds Facebook @ Coolgames Studio - concept/animation/interface design
Responsible for background art, images for bot messages, interface design and promotional images of the birds from the Angry Birds IP. Coolgames works with jira and user stories. Animations in Spine2d.
Awesomenauts internship@ Ronimo - 2D Splash art
My 9-month internship during my Bachelor Game-art was at Ronimo, creator studio of Awesomenauts, a 2d MOBA platformer. I did several character splash art based on existing character designs and icon-sets.