Jacqueline van Rhijn - Newcomix
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About Jacqueline

With my ambitions, I see myself as 2d artist with skills in art, design, animation and video.

Working in teams is where I shine best and my team members appreciate my open mind and curiosity. 

The quality and originality of my work is what I aim to perfect and  I deem a good research important to attain these goals.

​Download Resume 

projects

Crystal Hunters @ edutainment games - CONCEPT/ANIMATION/VFX/INTERFACE DESIGN


Crystal Hunters is a discontinued game. I was working on this project with a team of 2-4, but I was mostly working with just the developer. This game was intended to be an entertaining math game. Children would be motivated to solve math problems to unlock content in the game. 
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I was responsible for all art related items, such as backgrounds, designs, animations, logo and ui, worlddesign but also game concepts, animated mockups and the overal planning.

Bravers Characters @ 8 bit caviar - Character design/turnarounds


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Bravers is an action game, in a steampunk post apocalyptic setting. After the great impact all denizens had to live underground and continue with the materials already at hand. Luckily theres a huge diversity of mushrooms which function as a basic energy source and food.
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Savage Indie game @ ARtcle studio - promotional art


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Savage: Road to Darkness is an indie game that requested  promotional art. The game is a 2d platform adventure and the main character is Oni Wani (Demonic Crocodile). The setting has japanese influence. This game is yet to be released.


Angry Birds 2 @ rovio Entertainment - concept/animation/vFX/interface design


Responsible for UI/UX redesigns, new hat sets and implementation of the art to Unity. With a team of 3 artists, 2-3 developers and a designer; we made the feature Jetpack Run for hatchlings, a limited time mini game. It needed a complete UX/UI design and flow, a leaderboard, new rewards, animated score screen, ingame feedback effects. Rovio studios works with scrum, jira and userstories. Animations done in Animator/Animation in Unity: mockups in After Effects.

Angry Birds Facebook @ Coolgames Studio - concept/animation/interface design


Responsible for background art, images for bot messages, interface design and promotional images of the birds from the Angry Birds IP. Coolgames works with jira and user stories. Animations in Spine2d.

Awesomenauts internship@ Ronimo - 2D Splash art


My 9-month internship during my Bachelor Game-art was at Ronimo, creator studio of Awesomenauts, a 2d MOBA platformer. I did several character splash art based on existing character designs and icon-sets.
personal work

Paints

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RoyalCroc Inktober

Book releases - Monsterzoo 1 & 2

studies

Photostudy
Photostudy
Photostudy
Painting Fur
Painting Skin
Painting Water
Gesture Drawing
Zoo drawing
Architecture drawing

 Game Jams - 48 hour concept/art/animation & experimenting!

Global game Jam 2019

Global game jam 2016

Contact

contact:

Newcomix Arts / Jacqueline van Rhijn
​newcomix@gmail.com

Available for new jobs from march 2021

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visit my social media channels to discover more

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  • Portfolio
  • Projects
  • Personal Work
  • Contact
  • Instagram 🞂